Hang and memory spike (that doesn't go away) when you create an endless loop in AnimBP. Blueprints have a safeguard against this when you try to PIE with an endless loop, but I think the Animation ...
When the user tries to save data using the Event Shutdown the event does not seem to fire off. The data does not get saved ...
In a project, if you duplicate the example level and attempt to save it, the save will finish, but the asterisk will remain on the file. Attempting to open the duplicated map will prompt another sav ...
Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...
Zooming in and then panning to the left or right by hitting Alt + Middle mouse, moves the camera back to the original camera position after zoom.The pan must happen quickly.Happens randomlyOnly slig ...
If the transforms for a blueprint component are changed to "absolute" location and/or rotation, new child blueprints created will correctly show the absolute location/rotation changes, but the child ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...
If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...
When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...
If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...