When disabling/enabling tick at runtime, if (TickInterval == 0) then DeltaTime returns as the length of a frame, but if (TickInterval > 0) DeltaTime returns as the length between when tick was disab ...
Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...
When a component delegate is called in a blueprint as an event, changing levels causes the delegate to loose binding and not be called. ...
Users are pointing out issues with the new Audio Mixer on Macs. We have already responded on the forum post and are aware of its current state. One user has identified the issue with "default macOS ...
The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blue ...
Some classes may not show up in the Asset Base Class list in the Asset Manager project settings. Currently the only example I have of this is the QAPawn code class in QAGame. Blueprints derived fr ...
In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...
The editor will crash when it is opened on a Mac machine. ...
Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...
Animations don't respect Restore State when they are part of a Shot/SubSequence Regression: YES Broken: 4.15 (3450819) Worked: 4.14 (3249277) ...