If #define PHYSX_MEMORY_STATS 0 is set to 1, the Engine will not build successfully. The build fails with the message: error C2338: FPhysXAllocationHeader size must be less than 16 bytes. ...
Edit MattK: This is probably not UMG related. There is a grid like distortion when using a render target 2d in UMG on the Samsung Galaxy S3 ...
https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...
Licencee reports K2Node_BaseAsyncTask breaks and blueprint node diappears. Editor reports error "Can't find file for asset" in Output Log. Unable to reproduce internally ...
Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...
Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...
When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...
Launcher Crashes after updating from 4.5.1 to 4.6.1. When opening Launcher user receives the following error message: MachineId:5594134C496ADEDBDA8928BF9C26FCA5 EpicAccountId:7d0bd770cd564683863553 ...
When two blueprints request information from one another it causes the blueprints to need to be compiled and when one is compiled the other is uncompiled (dirtied). In the example given the informat ...
A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it. Reproduced in 4.7.2 binary. Could not test in Main due to [Link Removed] ...