This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...
Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...
If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...
A similar node, Select Vector From Array, does not have this problem. The difference between the two seems to be whether or not Required is checked in the input node's exposure options. ...
Can not save the map file, if trying to edit a LevelInstance in a PersistentLevel where multiple LevelInstances are placed. The workaround is to open and edit the LevelInstance as PersistentLevel. ...
Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...
I think it doesn't like the "bPlaying == false" expression for the EditCondition meta tag on the UPROPERTY... You also get these warnings every single time the Sequencer plays through a keyframe on ...
After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...