Exporting Mannequin to Blender then Re-importing to UE4 Incorrectly Rotates Animations by 90 Degrees

OLD - Anim - Jun 16, 2015

Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...

Animation Orientation does not Auto-Convert to UE4 Coordinates when Reimporting

OLD - Anim - Nov 23, 2015

Animation orientation does not auto-convert to UE4 coordinates when reimporting the same way it does when importing the same animation as a new import. In other words, a run animation generated from ...

Timeline functions do not work inside of Blueprint functions

UE - Gameplay - Blueprint - Dec 20, 2014

I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...

Anim Notify blueprints are included in packages when not referenced

UE - Foundation - Core - Cooker - Sep 17, 2018

Anim Notify Blueprints are included in Packaged builds of the editor even if they are not referenced. This does not occur with other Blueprint classes, such as Actor, although it may with some other ...

Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

'Get Distance Along Spline At Spline Point' Causes Crash

Tools - Jul 28, 2018

User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...

PhysX generates extra "sleep" event when moving Kinematic actors away from Simulated actors with Teleport option.

UE - Simulation - Physics - Aug 4, 2016

Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...

Particle record in the Matinee leads to crash when playing after record.

Tools - Oct 19, 2017

Particle record feature in the matinee seems not properly working in the Editor. When trying to play in the matinee with recorded keys, the Engine will crash with Access violation - code c0000005. ...

Control Rig - Undo doesn't function correctly with proxy and multi bone controls

UE - Anim - Rigging - Control Rig - Oct 26, 2025

Issue from my Technical Animator where the undo operation in Control Rig doesn't work as expected on Proxy Controls. He has recreated the issue using the "Control Rig Samples Pack" and recorded a vi ...