A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...
When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...
After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...
Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...
Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...
Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contai ...
This is not a regression as it occurs in 4.14.3. Also this did not occur in a source build of UFE from Github. Excerpt from the logs:UE4Editor-Cmd: [2017.02.07-18.58.10:328][ 0]LogCook:Display: ...
There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...
Ray Traced Global Illumination is causing some materials to glow extremely bright Disabling r.raytracing.globalillumination.denoiser fixes the issue In 4.22 preview 5 binary (5365847) the result i ...