Attaching capsule to Root component triggers VS Break on PIE

UE - Foundation - Core - Feb 13, 2015

When a capsule is attached to an actor Root Component followed by playing in editor through VS debug mode there is a breakpoint triggered in VS upon pressing PIE. Continuing through the break allow ...

Editor Drop Down Menus become out of place when moving across a small screen to a larger display

UE - Platform - Apple - Feb 13, 2015

In a Mac environment with where a MacBook Pro 15" retina display is used in combination with a larger 25" display "traditional resolution" the menus will drop down as expected on where the editor is ...

Access None with Event Hit to get Physical Material type

UE - Gameplay - Feb 13, 2015

When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...

Creating 3 player splitscreen causes viewport to go black on PIE

UE - Graphics Features - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

Widget class is replaced with a placeholder class when reloaded

UE - Editor - UI Systems - Feb 13, 2015

After reloading this project the widget assigned to the 3D widget will be replaced with a Class called "PLACEHOLDER-CLASS PlayerHealth" PlayerHealth is the original name of the class that is suppose ...

Categories do not save within Widget Blueprints after compiling

UE - Editor - UI Systems - Feb 13, 2015

If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...

LPV Light Propagation Volume does not work in the right eye of the Oculus Rift

UE - Platform - XR - Feb 12, 2015

When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...

Behavior Tree "Resume" button does not match other resume buttons in editor

UE - Gameplay - Feb 12, 2015

Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...

Physical materials cannot be queried

UE - Rendering Architecture - Materials - Feb 12, 2015

Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...

Using The Draw line node over an image in UMG causes Graphical issues

UE - Editor - UI Systems - Feb 12, 2015

Using the Drawn line node to draw a line over an image in UMG causes the viewport to display incorrectly. In 4.7 the lines also are not drawn. ...