When a capsule is attached to an actor Root Component followed by playing in editor through VS debug mode there is a breakpoint triggered in VS upon pressing PIE. Continuing through the break allow ...
In a Mac environment with where a MacBook Pro 15" retina display is used in combination with a larger 25" display "traditional resolution" the menus will drop down as expected on where the editor is ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...
After reloading this project the widget assigned to the 3D widget will be replaced with a Class called "PLACEHOLDER-CLASS PlayerHealth" PlayerHealth is the original name of the class that is suppose ...
If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...
When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...
Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...
Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...
Using the Drawn line node to draw a line over an image in UMG causes the viewport to display incorrectly. In 4.7 the lines also are not drawn. ...