When using UV scrolling for a flipbook-like animation in Animation Sequence, creating keys with "Constant Tangent" settings on Curve Editor does not result in an instantaneous change to the specifie ...
In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...
Increasing the spawn rate of a CPU particle sim will cause a memory leak in the vertex buffer. ...
PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...
Install daydream app message does not always pop up if the user cancels the pop up a couple times ...
In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...
The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles. ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...