CRASH: Access Violation c0000005

Tools - Dec 29, 2014

Crash Report: [Link Removed] UE4Editor_Core! FText::FText() + 19 bytes text.cpp:251 UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 674 bytes linkerload.cpp:2524 UE4Editor_CoreUObject! Loa ...

Spin box delta does not show update values correctly

UE - Editor - UI Systems - Dec 29, 2014

When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...

Typo in Lighting Level for Min Roughness

Docs - Samples - Dec 29, 2014

Within the "Lighting' level of the 'Content Examples' project, example 5.4 should say 'Min Roughness' instead of 'Source Radius' ...

Max tick rate not being enforced in the standalone game

UE - Gameplay - Dec 29, 2014

The original bug report is unclear – of course framerate of the game on PC will not match device – but QA has found a bug here. Seems like the game thread max tick rate is not being enforced in the ...

Changing the scale of the widget reflector makes it harder to select actors in the viewport

Tools - Dec 29, 2014

When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...

No log files are being created for Windows Shipping builds

Tools - Dec 26, 2014

When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...

collision does not update properly when object that has limited collision is moved/rotated

UE - Gameplay - Dec 26, 2014

collision does not correct update when an object that has limited collision is altered/rotated. ...

Viewport deselect hotkey no longer works

Tools - Dec 26, 2014

BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...

Trigger volumes do not detect overlap events

UE - Gameplay - Dec 24, 2014

Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...

CRASH: 4.6.1 When running a dedicated server

UE - Gameplay - Blueprint - Dec 24, 2014

Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...