Mesh Particle Collision does not occur when placed in Destructible Meshes

UE - Simulation - Physics - Destruction - Dec 23, 2014

Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...

OnComponentEndOverlap and GetOverlappingActors are not in sync

UE - Gameplay - Dec 23, 2014

GetOverlappingActors will return a value when used immediately after OnComponentEndOverlap. Putting a delay after the OnComponentEndOverlap call will result in GetOverlappingActors to return null, s ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

Game does not gain focus when launching

Tools - Dec 22, 2014

Launching standalone or a packaged game that forces fullscreen at launch does not gain control of mouse/keyboard input until after the screen is clicked on. ...

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab

Tools - Dec 22, 2014

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...

Can no longer create a new montage branch point in the CharacterAnimBP

OLD - Anim - Dec 22, 2014

There is no longer an option to create a new montage branch point by right clicking in the CharacterAnimBP. ...

Cannot reference Branch point in CharacterAnimBP event graph

OLD - Anim - Dec 22, 2014

In CharacterAnimBP: After creating a new montage branch point you cannot reference it in the CharacterAnimBP’s Event graph until you close and restart the editor. ...

Dynamic Shadows are not working when deployed to a mobile device

UE - Platform - Mobile - Dec 22, 2014

When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...

Opening or Creating a Material with SubSurface Profile will Crash Editor with LPV enabled

UE - Graphics Features - Dec 22, 2014

After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...

Clicking a link from an unconnected reroute node compile error switches focus to the Level Editor tab

UE - Gameplay - Blueprint - Dec 21, 2014

Empty reroute nodes lead to an error on compile with links that switch focus away from the BP Editor tab and onto the Level Editor tab when clicked. ...