The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...
On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...
The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...
I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...
Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...
When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...
BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...
If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...