OnClick will not fire when interacted with a Widget Interaction Component. ...
The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
When upgrading a project that was prior to the material slot implementation to a newer engine version will cause redundant material slots to be created. This requires the mesh to have LODs and multi ...
Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...
Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model. ...
Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...