Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...
Crash when pressing Ctrl-Z after creating a blueprint function *This is a regression: Working in 4.14.3-3249277 Not working in 4.15.0-3299760* Crash Reporter: Error message: Access violation ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
Customer Provided Description:This was experienced in UE 5.01 - custom installed engine (No changes to UE code, simply added the Debug build configuration, see the following command): "c:%ue_dire ...
POST LINK: https://forums.unrealengine.com/t/enhanced-input-gesture-keys-pinch-rotate-flick-never-release-after-touch-ends-regression-in-5-8/2745006 POST BODY:Summary An Input Action mapped directl ...
Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...
From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...
UE allows actors to be attached to other actors. More precisely, it allows the root component of an actor (child) to be attached to any component of another actor (parent). From now on, "parent" and ...
[Link Removed] Closed was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::S ...
Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...