Navmesh breaks and repeats pattern from individual landscape section when a project is updated to 4.7.2 and then build or build paths is pressed. ...
When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...
Using a Math Expression node, atan will generate an error as an unknown expression. Reproduced in Main Promotable-CL-2471062 [Image Removed] ...
FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...
In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...
A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...
Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...
Reproduced in Main Promotable-CL-2471062 When reimporting an FBX Static Mesh housed in a root directory, the engine says that it successfully reimports the FBX, but quietly in the Output log fails ...
UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...