USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...
The "Set Global time dilation" node does not have an effect when being applied on the mobile platform iPhone 5c. ...
When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...
When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Savin ...
If #define PHYSX_MEMORY_STATS 0 is set to 1, the Engine will not build successfully. The build fails with the message: error C2338: FPhysXAllocationHeader size must be less than 16 bytes. ...
Edit MattK: This is probably not UMG related. There is a grid like distortion when using a render target 2d in UMG on the Samsung Galaxy S3 ...
https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...
Licencee reports K2Node_BaseAsyncTask breaks and blueprint node diappears. Editor reports error "Can't find file for asset" in Output Log. Unable to reproduce internally ...
Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...
Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...