Editor crash when PIEing without ML SDK installed on machine. This did not occur at the same CL on a P4 build. This did not occur on a machine with the ML SDK installed. Does not occur in //UE4/Re ...
Information about this goes here....Reimported Skeletal Mesh FBX 2016/2017 in preview window. Didn't crash outside of preview in the standard content browser context menu. ...
When implementing a USceneComponent in C++, one may want to add one or more internal UObjects to hold some data or perform specific tasks (this is also done by several UE built-in components). These ...
If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...
If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...
If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...
From licensee: Hello! Our level streaming setup enables the bUseActorFolders on our levels. When moving the Actor into another folder via the Outline, the editor will crash on the next load Assert ...
The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...
Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...