Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...
Android / iOS build failed when using subclass(C++) of UGlobalEditorUtilityBase. I had already confirm that the error doesn't occur when subclass(BP) of UGlobalEditorUtilityBase. I suggest that we ...
Attaching a particle to the bone of the actor spawning with the parent's sequence, once closed it will be missing. Error occurred in this project.[Link Removed] Content/Sequencer/CutMaster Content/ ...
The questioner of this problem at UDN wants to create a Precomputed Vosability Volume with the deformed volume. When Extruded Precomputed Vosability Volume is used, the cell will not fill this volum ...
Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
When tapping on a button with a touch monitor, it is registered as two inputs. There was an issue on win7 where touch inputs were counted as touches and clicks. This seems to be the same issue on wi ...
Add an option to the Change Component Size tool to distribute the newly created components into separate streaming levels based on a user-specified components-per-level value. It should create the s ...
If you rename a blueprint interface function or event that is used somewhere in a blueprint, it will break the usage of that function/event. If it was a function, it will actually delete all the BP ...
This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...