The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...
User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...
This is mac specific. I could do the export normally on Windows with the same Twinmotion CL and UE version (5.5 preview). It is also a regression specific to 5.5, since I've been able to export a d ...
1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...
The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...
Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...
Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...