Custom TouchInterface doesn't fade to Inactive Opacity

UE - Platform - Mobile - Jan 12, 2016

Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...

Translucent User Interface materials do not have a thumbnail preview

Tools - Feb 15, 2018

Translucent User Interface materials do not have a thumbnail preview. I do not see this issue with Translucent Surface materials. REGRESSION: No, this issue also occurs as far back as 4.17.2 ...

Changing the value of a parent class variable does not update after hot reload

UE - Gameplay - Blueprint - Mar 4, 2015

When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...

Skeleton mesh with hair strands material will lead to unnecessary draw call submissions

UE - Graphics Features - Mar 27, 2025

Materials with "Used With Hair Strands" enabled will cause Skeletal Meshes to draw twice in the Base Pass. ...

EditInlineNew specifier for UClasses causes issues with the editor UI

Tools - Dec 10, 2015

When a class uses the EditInlineNew specifier, the resulting class has some errors when interacting with the editor. 1. Unable to assign existing blueprints based off the class to an array of that ...

Regression for UPROPERTY specifier causing crash ("Template Mismatch during attachment") during PIE

UE - Foundation - Core - Jun 19, 2015

If the UPROPERTY() specifier "VisibleDefaultsOnly" or "EditDefaultsOnly" is used on a component reference that is attached to the root component selecting the actor with this component in the world ...

Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

High Virtual Texture Sample/Lookup Cost when using a Virtual Texture in a Material Layer Blend

UE - Rendering Architecture - Materials - Mar 14, 2025

Some Material Attribute blends in Material Layer Blends can cause Virtual Texture samples to be duplicated in HLSL. This can be avoided by sampling the Virtual Texture in the Parent Material, and pa ...

Cannot save actor after actor component modification, Graph is linked to private object(s) in an external package

UE - Gameplay - Blueprint - Sep 28, 2016

Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...