Missing Triangles on scaled MetaHuman assets with Nanite enabled

UE - Graphics Features - Nanite - Feb 19, 2025

Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

UE - Anim - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

Landscape raytracing geometry always updates every frame

UE - Graphics Features - Ray Tracing - Apr 11, 2025

LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...

Lumen Translucency lighting vs opaque mismatch is larger than expected

UE - Graphics Features - Lumen - Sep 5, 2025

The licensee's VFX team has been struggling with getting their Niagara systems with translucent materials to fit into the environments they are being used in. In a project with default settings, the ...

Vulkan crashes on Adreno Galaxy S7

UE - Platform - Mobile - Jan 19, 2017

Removing created event from level BP crashes editor if event is tied to object in level

UE - Gameplay - Blueprint - Feb 21, 2015

UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...

Blueprint Billboard Components render Opaque in Editor but Translucent during PIE

UE - Graphics Features - Jan 28, 2016

Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

Editor crash after attempting to create layer info in new landscape window

UE - LD & Modeling - Terrain - Landscape - May 7, 2015

Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

UE - Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...