Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...
The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...
LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...
The licensee's VFX team has been struggling with getting their Niagara systems with translucent materials to fit into the environments they are being used in. In a project with default settings, the ...
UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...
AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...
Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...
Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...