Crash when upgrading Nvidia GFX driver from Version 457.85 with open Project

UE - Graphics Features - Nov 18, 2022

Repro Rate: 5/5 Summary: When opening a Project in UE version 5.1.0 with Nvidia GFX driver version ###, the user is notified that there are known issues with this driver through a pop-up:WARNING: K ...

Crash on attempt to clear(NullifyInstance) of duplicated Hierachial Instanced Static Mesh

Tools - May 31, 2019

When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...

Package fails for android if company name begins with a number

UE - Platform - Mobile - Apr 26, 2017

If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...

Adjusting slider in Blend Space Animation causes editor to Crash

OLD - Anim - Oct 28, 2014

UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

New VR-Basic level triggers Metal validation layer assertion

UE - Platform - Apple - Mar 16, 2020

This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...

Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive"

UE - Gameplay - Blueprint - Apr 26, 2017

Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...

Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

CLONE - Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 13, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Lighting behavior is unreliable for translucent lit materials, results are inconsistent depending on the editor camera's FOV and the editor viewport's width/height/aspect

UE - Rendering Architecture - Oct 27, 2024

When working on the level editor viewport or testing on PIE, the visual appearance of additive/translucent lit materials changes significantly (and abruptly) when varying the camera FOV or the viewp ...