The third person template project is crashing when someone enters PIE with an Oculus VR headset connected. This is a regression, as it does not occur in 4.26.2 CL 16018004. ...
Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...
Was not able to reproduce on Windows. I checked the Linux log (Project, UE4) and did not notice anything meaningful there. I used GDB to get a backtrace from the core dump file. Attaching that and ...
This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...
A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...
When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...
Audio Capture Component does not appear to be handling external device swaps appropriately, and has a delayed crash that will occur if an in-use mic is unplugged. At a glance, it appears to involve ...
Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...