Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
When a breakpoint is hit in a BT Task, if you attempt to use CTRL+P to search for and open the BT the task is being run in, try to resume execution, and then return to the original BT Task Blueprint ...
I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...
Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...
Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...
Method FNiagaraScalabilityManager::ProcessSignificance() iterates on indices from Context.SignificanceIndices and uses them to access the State and ManagedComponents arrays. It can then decide to cr ...
The engine is crashing when the user tries to export from a persistent level with a sub level that contains a level instance. ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
The editor crashes trying to find an event on the other level sequence when playing back the new one. ...
Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...