[Feature Request] FloatCurves Can't Be Exported As .csv or .json

UE - Editor - Content Pipeline - Import and Export - Feb 12, 2020

You can't export FloatCurves as .csv or .json. You can reimport as .csv or .json. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11318998 ...

Anim Dynamic state does not reset when closing sequencer

UE - Anim - Sequencer - Apr 1, 2019

When using Anim dynamics in an animation. The actors affect stop in their current state once the sequence controlling the anim dynamics is closed. They do not appear to reset to their default state ...

Instance Static Meshes spawned at Runtime do not have collision

UE - Gameplay - May 8, 2015

Spawning an Instance Static Mesh at runtime does not have collision. This issue appears only in 4.8 Preview 1 and the 4.8 Release branch (tested on CL-2540862), but is fixed in Main Branch as of Ma ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

UE - Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...

Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...

LOD dithered fade-out transition does not work since UE5.4

UE - Rendering - Architecture - Aug 7, 2024

When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...

Reduced Tessellation at edge when using world displacement

UE - Graphics Features - Jan 11, 2016

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...

Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing has stopped

UE - Rendering - Architecture - Materials - Jan 26, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...

Line trace fails to detect Destructible Mesh

UE - Simulation - Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...

"NO ASYNC TICK" in Cascade viewport when adding a Skel Vert/Surf Location

UE - Niagara - Nov 7, 2019

Adding a Skel Vert/Surf Location node to a Particle Effect causes it to stop displaying particles and throws the warning "No Async Tick". Toggling Skel Vert/Surf Location off allows the Particle to ...