Dithered LOD Transition does not work on some mobile devices

UE - Platform - Mobile - Aug 27, 2019

I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...

Group movement distorts with scenes of different scale in actor blueprint

Tools - Dec 5, 2017

There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...

Null Redirector For Main Game Level Is Packaged Without Error After Fixing Redirector

Tools - Feb 24, 2020

After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...

NaN Present on IOS after UE5.6 Because of Removal of MobileSpecularGGX

UE - Platform - Mobile - Sep 24, 2025

In UE5.6 MobileSpecularGGX was removed and now mobile devices also run D_GGX. The problem is that there are still cases where very bright values are produced (image 1) and thus NaNs appear in the Bl ...

Cannot Add Collision to an EQS Testing Pawn

UE - AI - Jan 6, 2016

Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...

Details View loss of expansion state on container changes

UE - Gameplay - Blueprint Editor - Aug 3, 2020

From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...

Cannot set array elements from an array that is contained within a struct

UE - Gameplay - Blueprint - Aug 26, 2015

Cannot set array elements from an array that is contained within a struct User Description: Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can' ...

Odd behavior when moving a large number of assets

UE - Editor - Content Pipeline - Content Browser - May 18, 2015

User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...

If something is blocking the One File Per Actor file, you can delete the actor inside Unreal, but the file won't be deleted and will reappear after the map is reloaded.

UE - World Creation - Worldbuilding Tools - OFPA - Nov 14, 2022

Licensee:Artist reported removed actors reappearing I suspect that file got loaded by something and tested what going to happen if you open a file for read I used python to test lock_file = R'C ...

SketchUp UV scale is not consistent for Datasmith imports.

TM - Interoperability - Dec 6, 2024

This is not a regression.  We have 2 issues here.  First we have different tiling for the different materials, since the way sketchup handles texture scale. They scale the UVs of the object instead ...