VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Mobile VR Rendering Freeze with World Composition

UE - Platform - XR - Oct 17, 2018

Rendering freezes on Oculus mobile with World Composition. ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Instanced subobjects are not always instantiated as expected.

UE - Gameplay - Blueprint - Aug 13, 2015

Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...

[4.10 P2] UI is offcenter for dropdown menus and tooltips in editor

Tools - Nov 2, 2015

In Windows 10, on a system set up with 2 970GTX GPUs in SLI, the dropdown menues from the main navigation tabs will be offset and to the lower left of the screen when selected. ...

References stored in deleted UProperties stick around in a Blueprint Class

UE - Gameplay - Blueprint - Apr 25, 2017

If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...

Upgrading Project After Disabling Light PropagationVolume Plugin Causes Crash

UE - Foundation - Cpp Tools - Plugin System - Apr 1, 2016

Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...

SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...