Sub Sequences are not saved when recording into an existing sequence in take recorder ...
In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...
Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...
Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...
Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...
User reported game thread and async loading thread accessing a UGameplayEffect property at the same time:Game thread having loaded a GameplayEffectA and in its PostLoad() updating the property Inher ...
assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0 ...
AdditionalServerGameOptions are only applied in UEditorEngine::LaunchNewProcess if the instance is a listen server, with these options being ignored for dedicated servers. Additionally, AdditionalSe ...
Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...