Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...
Packaged projects in 4.7 preview 8 are significantly larger than the same projects in 4.6. Packaged projects for comparison: \\epicgames.net\root\contractors\Tim.Lincoln\Packaged Projects ...
After placing a Textbox in a widget and then adding it to the level in the form of a 3D widget, the editor will crash if the user attempts to use it. ...
Setting a Clear Timer node does not stop the named function from firing. ...
A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...
Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...
While in the Editor with a Mac the user can press either Cmd+W or Cmd+Q to exit. The user on AnswerHub is reporting that the Cmd+W should close an active window or tab, where as the Cmd+Q keybinding ...
After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...