UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...
If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement. ...
Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...
Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...
A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...
The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...
If the user uses an integer to select a member of an enum, the enumeration will crash if the integer is higher than the number of members in the enum. ...
Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...