Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Rendering - Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Skeletal Mesh Cloth - Removing cloth collision sources doesn't remove the prerequisite, and the collision sources are not updated

UE - Runtime - Deformable - Mar 17, 2026

[Link Removed] See proposed fix from partner: [Image Removed] ...

Editor crash when an unsupported material domain or blend mode is selected when previewing a Nanite mesh in the material editor

UE - Rendering - Features - Nanite - Aug 27, 2026

Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...

The ConvertToDeviceZ in common.usf seems wrong

UE - Graphics Features - Mar 26, 2021

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Crash closing the TM_Landscape map in the editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2017

The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...

Media Player can't continue to play after the progress bar is dragged.

UE - Media Runtime - Media Framework - Nov 15, 2023

This bug occurs in 5.3 version. It's ok in 5.2 version. ...