CreatePatchLibrary is broken

UE - Rendering - Architecture - Shaders - Nov 12, 2025

It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...

Megalights support for anisotropic materials

UE - Rendering - Graphics Features - Lumen - Apr 14, 2026

A licensee noticed that SUPPORTS_ANISOTROPIC_MATERIALS is not passed to FShadeLightSamplesCS::ModifyCompilationEnvironment for MegaLights ShadeLightSampleCS. Adding it fixes the issue. ...

Root component doesn't scale appropriately when defer spawning in C++

UE - Gameplay - Components - Feb 12, 2018

Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created a ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

UE - Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Behavior tree assets marked dirty when opening in subeditor

UE - AI - Aug 16, 2016

Found while I was fixing up other content, that Behavior Tree assets are being marked dirty by just opening them into sub editor. ...

Widgets in retainer boxes cannot use drag feature

UE - Editor - UI Systems - May 5, 2016

Widgets in retainer boxes cannot use drag feature Regression (No) issue (does) occur in 4.11.2 ...

8.1 Advanced asset creation selection is flickering a duplicate selection

Tools - Apr 26, 2017

Workaround Seemed that closing and reopening the project resolves this issue This is NOT a regression as it happens in 4.15.2 ...

SSR not rendering correctly in SM4 Preview

UE - Graphics Features - Sep 20, 2017

This is a regression from 4.17.2 and you do not need to be in PIE to see the effect. This is not seen in Shader Model 5 ...

Moving or renaming a file in the editor should execute a Perforce move command not a delete+add

Tools - Aug 31, 2016

Moving or renaming a file in the editor erases its perforce history. It should execute a move not a delete + add to fix this ...

Hot reload iteration time regression.

UE - Foundation - Core - Oct 19, 2017

Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...