This is because THeightField::PhiWithNormal has not been implemented yet. ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...
In 5.1 through 5.3, Call-In-Editor functions within EditorUtilityActor Blueprints created via Create Advanced Assets/Editor Utilities/Editor Utility Blueprint are not callable in editor. Prior to 5 ...
Adding a new Text Widget Blueprint as a Widget Class to a new Actor Class Blueprint changes the visibility of the Text in the Viewport when compiling the Widget Blueprint multiple times. Regressio ...
When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 GPU Lightmass ignores IES Profiles on Static Lights while building lighting. Tested with different Global Illumination and Reflection s ...
Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 ...
Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...
There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...
UDN link: https://udn.unrealengine.com/s/question/0D54z00008BEDfJCAX/set-actor-time-dilation-to-0-during-a-animation-notify-state-cancel-it?fromCase=1 Notify gathering functions (e.g. UAnimSequence ...