When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...
DESCRIPTION: When importing a mesh created with Maya then saving, closing, and reopening the editor, if you add a LOD via the right mouse menu or mesh editor will result in the LOD importing -90 rot ...
When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...
If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...
Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...
When using UMeta on Enums, text is ignored when doing Enum to String on a packaged project. ...
When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...