Static array based on an enum does not show the enum element names if a C-style cast is used with a space between the type being cast to and the enum

UE - Foundation - Core - Dec 21, 2018

A static array based on an enum does not display the enum names in Blueprints if the size of the static array uses an explicit C-style cast with a space between the type being cast to and the enum b ...

Pasting custom data floats from a text editor into a instanced static mesh component crashes the editor

UE - Framework - Components - Aug 5, 2024

When an instanced static mesh component with a material using a PerInstanceCustomData node has its data floats pasted in, the editor crashes with an "Array index out of bounds" error. The licensee w ...

Blueprint Tooltips Appear Behind Contextual Menu

Tools - Nov 30, 2015

On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...

Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash

UE - Anim - Anim in Engine - Jun 28, 2023

This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...

Lyra standalone game instance crashes when Player #2 equips new weapon

UE - Gameplay - Input - Apr 5, 2022

Discovered while testing Lyra project for //UE5/Main - Foundation Shelf - FAssetDataGatherer Stall Fix Smoke. This issue is NOT dependent on the shelf and occurs without the unshelved files. This ...

PLCrashReporter iOS Bitcode packaging Error

UE - Platform - Mobile - Mar 6, 2019

Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...

Packaging a project to HTML5 and opening the project disables mouse over events

UE - Platform - Mobile - Dec 24, 2015

Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...

FString.Mid doesn't react appropriately when given negative values for the Count variable

UE - Foundation - Core - Jul 16, 2015

If you use a 5 character string (hello) to call the Mid function and provide 0 for start, -1 for count, it'll give you the entire string. This should either return an assert or treat all negatives a ...