Labels for buttons added to the Level Editor Toolbar from the Editor Utility Tool Menu Entry blueprint do not appear in the toolbar. This functionality did exist in 4.26/4.27 but no longer seems to ...
Constraints (UTickableConstraint) are usually created throuh the "Animation" tab available in the Editor's "Animation Mode". When created through that interface while Sequencer is open, the internal ...
The same repro steps on 4.26.2 will launch the project successfully. Packaging a project once to create complete ShaderMaps will work around the issue. ...
When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...
The problem seems to be that the bUsesGlobalDistanceField flag in the ShouldPrepareGlobalDistanceField() function checks for usage on the material, but it doesn't seem to take effect. The material u ...
If a user has all their audio devices disabled, and then enables the new audio mixer for 4.16, a crash occurs when trying to launch any new or existing project. This is a regression as this crash d ...
This is a common crash occurring for Mac users on the 4.17 Preview, and a few cases in 4.16. I have been unable to find any matching reports of this crash on Windows. There is a slight variation in ...
Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...