An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...
---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...
When opening blueprints, there is a potential memory leak occuring as the blueprint editor opens ...
Listen server needs smoother interpolation of remote clients. Update throttling and/or low framerates on clients results in poor experience on the listen server. Might be optional for dedicated serv ...
Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...
Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...
The fill bucket tool under foliage does not work with BSP surfaces. ...