Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Crash with FBX with LODs when distance fields and Generated Lightmaps are enabled

UE - Graphics Features - Jan 12, 2015

DESCRIPTION: When importing a mesh with 1 or more additional LODs when Generate Mesh Distance Fields has been enabled via the Project settings will cause a crash if the import options include using ...

The "Release" function of a button fires off when changing focus from game to UI

UE - Editor - UI Systems - Jan 12, 2015

If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...

When using the Delete key to delete a key frame for an animation in UMG the entire timeline is removed

UE - Editor - UI Systems - Jan 12, 2015

When using the delete key to remove a key frame from an animation timeline the entire timeline is removed. ...

Emitter Delay Range will only recalculate each loop when Emitter Duration is checked True

UE - Graphics Features - Jan 12, 2015

To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...

Editable Text Box crashes game on iOS

UE - Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

Objects with physics enabled do not show up in 4.7 preview 2 (when upgraded form 4.6)

UE - Gameplay - Jan 12, 2015

After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Greyscale Textures look in Texture Editor do not match Material Editor or Final Results

UE - Graphics Features - Jan 9, 2015

Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...