Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...
User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...
When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...
DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...
User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...
When creating a destructible mesh based on BallMesh_DM from the Rolling Template, if a user attempts to fracture the mesh it will freeze the editor and must be shut down through task manager ...
If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...
Lock movement state on landscape does not save state on reloading editor. ...