Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...
Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...
When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...
When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...
A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
By [Link Removed], user can disable IDFA without customizing engine code. But, if using Launcher build, the added settings( Enable Advertising Identified(IFFA) ) does NOT work correctly. Because eng ...
When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...
Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...