Camera behavior during "Orbit Pan Mode" (Alt+MMB+Drag) is wrong while piloting an actor

UE - Editor - Developer Usability - Nov 18, 2025

In the Level Editor, dragging the mouse while the "Alt" key is pressed performs one of the "Orbit" movements: OrbitRotation, OrbitPan, OrbitZoom. The same can be done while Piloting an actor. Howev ...

[CrashReport] Linux crash - TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash that has affected a few users in 4.17.1 Callstack from Log[2017.09.12-17.23.41:651][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_43 ...

iOS/tvOS fails to build from source editor built with Xcode 9.3, macro expansion producing 'defined' has undefined behavior

UE - Platform - Mobile - Apr 2, 2018

Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...

VerboseCookerWarning warnings: Saving object into cooked package %s which was created at cook time, Object Name UniqueObjectNameForCooking_0, Full Path %s, Outer class %s

UE - Foundation - Data Pipeline - Cooker - Jun 19, 2023

Creating objects at cook time that are exported into the cooked package is a possible cause of indeterminism, and therefore we have banned it in engine classes and will fire a warning about it. Cur ...

Level Instance Property Override: Actor::Tags overridden pre-CS but clobbered by RerunConstructionScripts with no post-CS re-apply

UE - World Creation - Worldbuilding Tools - May 4, 2026

Summary When using the Level Instance Property Override system, overrides applied to `AActor::Tags` are silently lost for Blueprint actors whose Construction Script assigns or appends to `Tags`. The ...

[CrashReport] Mac crash - FMetalRenderPass::AsyncCopyFromBufferToTexture()

UE - Graphics Features - Sep 14, 2017

This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...

[CrashReport] Assertion failed on Linux: SharedContext.hGLContext in OpenGLLinux.cpp

UE - Platform - Linux - Jun 16, 2017

This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...

[CrashReport] UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges()

UE - Platform - Apple - Oct 27, 2017

This is an early trending Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from LogLogAssetRegistry: Asset discovery search completed ...

[CrashReport] Mac Metal crash - FSceneRenderer::RenderDistortion()

UE - Graphics Features - Aug 29, 2017

This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...

GAS: Async loaded GameplayCueNotify can execute cue events out of order

UE - Gameplay - Gameplay Ability System - Mar 22, 2025

Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...