Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...

Importing camera FBX through Python will not import focal length

UE - Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...

[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Reimporting creates new Material Slots instead of overwriting.

UE - Editor - Content Pipeline - Import and Export - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...

[CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...

Deleting struct in Windows Explorer leaves dirty traces in BPs.

UE - Gameplay - Blueprint - Mar 3, 2020

UND: https://udn.unrealengine.com/questions/559972/invalid-map-in-blueprint-unable-to-be-deleted-urge.html If you delete a struct in Windows Explorer manually, then open a project/BP, it will ask t ...

Material Quality Level not working with Layers

UE - Graphics Features - Jul 6, 2021

Mesh Paint mode's Texture Paint has obvious artifact with UV seams

UE - Rendering Architecture - Oct 8, 2024

Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...

Activating physics on a component will break movement for the component

UE - Gameplay - Aug 4, 2015

Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...

Data Only blueprints Class Defaults page become uneditable during runtime

UE - Gameplay - Blueprint - Aug 7, 2015

During runtime, a data only blueprint's class defaults tab becomes greyed out and uneditable during runtime. The values for specific instances can still be edited via the detail's pane. ...