nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function

UE - Gameplay - Blueprint - Aug 5, 2015

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

UE - Simulation - Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

Foliage does not spawn on Hierarchical Instanced Static Mesh Components

UE - World Creation - Worldbuilding Tools - Foliage - Jul 3, 2015

Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

WidgetInteractionComponent Simulate Key Press/Release only works the first time

UE - Platform - XR - Oct 6, 2022

Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...

Mouse offset when switching resolution between windowed mode / fullscreen

UE - Editor - UI Systems - Aug 13, 2015

When switching between windowed and fullscreen modes during runtime the mouse position is reported incorrectly. Eg. A button with a hover over effect will play the effect when the mouse is near but ...

(New) Capsule does not change in viewport to reflect new values entered in details Panel

UE - Gameplay - Player Movement - Sep 3, 2015

Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...

Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted

UE - World Creation - Worldbuilding Tools - Foliage - Jun 14, 2016

Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...

Re-importing an FBX with embedded media will not update the textures

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...