When a function in a blueprint (BP created or BlueprintCallable from code) has nodes calling that function in the event graph, deleting the function entirely does not remove the nodes that already e ...
This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...
When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...
Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...
When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...
https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...
Widget components that use draw at desired size appear to flicker when updating their size. ...
Distance Field Shadow with Foliage Cull distance problem. I used distance field shadow with Foliage cull distance. Set the DFS shadow long. Then shorten the cull distance value of the Foliage. Foli ...
This is an infrequent Mac crash that has occurred for a few users since at least 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares simil ...
If the Editor window is maximized full screen, when you click and drag the top edge of the Content Browser window to the top edge of the viewport to cover it up, and then you click and drag it back ...