C++ Classes subfolders cannot be viewed in CB if Sources Panel is closed

UE - Editor - Content Pipeline - Content Browser - Sep 14, 2017

When a new class is added to a subfolder, by entering the folder name in the Add C++ Class - Path field, navigating to the new subfolder doesn't work if the Content Brower's Sources Panel is closed ...

Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...

iOS 10 uses iPhone Retina iOS6 App Icon for settings icon

UE - Platform - Mobile - Sep 13, 2017

Tested on an iPhone6+ on OS: 10.3.3 I changed all of the icons to custom images and the iPhone Retina iOS6 App Icon is what was used for the Settings icon ...

Removing blueprint function does not remove graph nodes of the function

UE - Gameplay - Blueprint - Sep 13, 2017

When a function in a blueprint (BP created or BlueprintCallable from code) has nodes calling that function in the event graph, deleting the function entirely does not remove the nodes that already e ...

[CrashReport] UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:674]

UE - Simulation - Physics - Sep 12, 2017

This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...

Player spawn inconsistent depending on HMD rotation

UE - Platform - XR - Sep 11, 2017

When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...

Face locked stereo layer becomes offset when using "Set Orientation and Position"

UE - Platform - XR - Sep 11, 2017

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...

Cylinder collision (widget component) is incorrect for widget interaction component

UE - Editor - UI Systems - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Base Color on Buffer Visualization Overview isn't gamma corrected

UE - Graphics Features - Sep 11, 2017

https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...

Flickering when using the option Draw at desired size for widget components

UE - Editor - UI Systems - Sep 11, 2017

Widget components that use draw at desired size appear to flicker when updating their size. ...