Calling DiscardPlayerInput() does not appear to actually discard the player input. The comment for the function indicates that input will be consumed and discarded without doing anything with it. Ho ...
Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...
The project hangs on load when using ConstructorHelpers::FClassFinder to find an AnimInstance UObject. ...
Blueprint Actor values inherit the Class Default Object values instead of its Blueprint Default Object values. ...
On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the op ...
When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...
The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message. ...
The AddScalarParameterKey(), AddVectorParameterKey(), and AddColorParameterKey() functions in the UMovieSceneParameterSection class are not currently exposed to be called from outside of the module. ...
I was able to repro the crash in 4.19. Unable to open sample project in 4.20 or 4.21. Per Licensee: While porting one of our classes from using UMaterialBillboardComponent to a hand rolled Billboar ...
Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...