Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...
This ensure happens only when the Start and End of the sequence is set in the "neigborhood" of the keyframe and only if the project framerate is to be Fixed on 60FPS. If you for example play the who ...
Sweeps/Raycasts do not return hits for zero length queries. This is a regression from 4.21, where zero length Sweeps/Raycasts correctly returned hits. ...
Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...
A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...
This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...
If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...
REGRESSION: Yes, this does not occur in 4.21. This also occurred before CL 58120777, which fixed [Link Removed] Duplicating or Copy/Pasting a component whose name ends in a number does not increme ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5806860) ...