ReRunConstrictionScripts() on Tick() is causing an Editor "Soft- Lock" slow-down, When dragging a Spline Actor created from Blueprint; which utilizes custom construction script logic detailed in the ...
When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...
Material Parameter Collection parameters only return default values when drawn to a Render Target This does NOT happen when drawing a material using a non-MPC parameter. To test this:Open Actor_BP ...
Variables are not being replicated when they are set on the server to be the same value as the default value of the property. For example, if a float is created and defaulted to 20, and then set to ...
When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elem ...
Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...
Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...