When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elem ...
Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...
Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...
Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion[EUS] TJ Ballard - Opened the map on a users project from this AnswerHub post: https://answ ...
When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...
According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...