While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...
Updated name of sublevel leads to crash when it is about to be loaded. ...
DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1. Worked in 4.20, no longer works in 4.21 or 4.22. Originally reported as Oculus Quest specific, but repr ...
setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...
It relates to CL 4433780. ...
Although DefaultInstanceData of Level Sequence can be edited by BP, bOverrideInstanceData can not be edited by BP. Therefore, to reflect the edited result of DefaultInstanceData by BP, it is necessa ...
Material Parameter Collection parameters only return default values when drawn to a Render Target This does NOT happen when drawing a material using a non-MPC parameter. To test this:Open Actor_BP ...
As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...
Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...