Limited Number of Allowed Spawned Decal Actors

UE - Graphics Features - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Material of Skeletal Mesh does not render correctly when using multi-UV with ES3.1 and using Render Static

UE - Platform - Mobile - Jul 15, 2021

ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...

Incorrect shadow on movable objects with ES3.1

UE - Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

ContentExamples: Volumes Example 1.5 "This Volumes" is improper grammar

Docs - Samples - Jan 19, 2017

"This Volumes" is improper grammar in Display 1.5 in the Volumes level of ContentExample ...

ContentExamples: Volumes Example 1.9 There is an extra space between "Causing" and "Event"

Docs - Samples - Jan 19, 2017

In Display 1.9, there is an extra space between Causing and Event ...

GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

Odd behavior when moving a large number of assets

UE - Editor - Content Pipeline - Content Browser - May 18, 2015

User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...

UE4.11.1 Crashes After loading the Substance Plugin

UE - Foundation - Core - Apr 13, 2016

Regression: UE4.11.1 Crashes After loading the Substance Plugin. This did not Occur in previous versions of the Engine. Reported on Macs and PCs Full Error Message: Fatal error: [Link Removed] [Lin ...

Regression: Cannot import Landscape Layer Weightmap along with Heightmap because of broken resolution check for tiled images.

UE - Graphics Tools - Terrain - Jan 30, 2025

When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...