The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...
When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running th ...
Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...
Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420). ...
Motion blur seems exaggerated with a Planar Reflection Actor placed in the Level and the Support Accurate Velocities from Vertex Deformation setting enabled. I am assuming this is happening becaus ...
Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...
The Blueprint_Effect_Explosion Actor's Root Component in the Starter Content is in some form of invalid state. It reports to have a scale of (1.0, 1.0, 1.0) in the details panel but further behaviou ...
Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...
There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...