The "_##" is dropped when following the default name of a widget within the Hierarchy panel

UE - Editor - UI Systems - Aug 25, 2015

The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...

"Scene Capture Component 2D" Causes Big Performance Dip In VR

UE - Platform - XR - Dec 31, 2019

When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running th ...

Children of a Blueprint Class not Available in the Default Value Dropdown for a Variable of that Class

UE - Gameplay - Blueprint - Jan 5, 2016

Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...

Scene capture allocate internal render target

UE - Graphics Features - Apr 13, 2018

Screen Space Reflections not showing in Panoramic Capture

UE - Graphics Features - Sep 10, 2020

Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420).  ...

Motion Blur Appears Exaggerated with Planar Reflection Actor in Level and Accurate Velocities Setting Enabled

UE - Graphics Features - Jun 8, 2016

Motion blur seems exaggerated with a Planar Reflection Actor placed in the Level and the Support Accurate Velocities from Vertex Deformation setting enabled. I am assuming this is happening becaus ...

Indirect Lighting Cache causes Flickering on Skeletal Meshes

UE - Graphics Features - Apr 30, 2017

Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...

Starter Content Blueprint_Effect_Explosion Root Componet In Invalid State

UE - Content - Feature Pack - Sep 22, 2023

The Blueprint_Effect_Explosion Actor's Root Component in the Starter Content is in some form of invalid state. It reports to have a scale of (1.0, 1.0, 1.0) in the details panel but further behaviou ...

Setting size of GameViewportClient gives different results on Android than in Editor

UE - Platform - Mobile - Feb 9, 2017

Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...

ImportAssets commandlet failing to create assets in project

UE - Editor - Content Pipeline - Import and Export - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...