Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...
If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...
Console variables such as "t.maxFPS", "CauseHitches", "t.unsteadFPS", and help "help" (these were all tested, there may be more untested with the same behavior) have description text in code howeve ...
WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed ...
Performance decreases quite a bit on characters with large number of morph targets, as soon as even one target is active. ...
WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume. It only can be controlled by the CullingD ...
In an ideal world, all mesh merge algorithms should have the option to use as input one of the followingRender mesh (non-nanite) (+ the option to target a specific LOD)Mesh Description (+ the option ...
The Resolution Scale Slider in the Engine Scalability Settings does not adjust any settings unless your first adjust the r.ScreenPercentage.Editor variable. Also reproduced in Main - Promotable - C ...
Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...