Light Banding for Point Lights at long distances from the World Origin

UE - Graphics Features - Jan 4, 2017

When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...

[Mac][Metal] Black/NaN spots Visible in Templates With r.BasePassOutputsVelocity

UE - Platform - Apple - Apr 15, 2016

Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...

Disparity in Rotation tool

Tools - Aug 31, 2016

There is disparity between the two different ways of editing rotation. When using the scrubber in the details panel each value scrubbed only affects that value and the values go from 0 to 360. When ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Bluerpint nativization failed for calling TMap::Find function of a map container with an enum type key

UE - Gameplay - Blueprint - Oct 2, 2020

Followings are nodes in the repro project. [Image Removed] Here's a generated code of the BPvoid ANewBlueprint_C__pf1010915279::bpf__NewFunction_0__pf() { uint8 bpfv__CallFunc_GetInt_NewParam ...

Twinmotion processes may not fully close on Mac after exiting program

TM - Core - Aug 14, 2024

Reported to support in SF [Link Removed] and reported on reddit at [Link Removed]. For Twinmotion 2024.1 on Mac, some users are reporting that Twinmotion processes are still running after closing t ...

Imported FBX causes a crash

Tools - Apr 22, 2016

Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...

Getting the Outer (GetOuter()) inside AssetUserData::PostEditChangeOwner added to an instanced actor in a level returns the Outer marked with "Trash"

UE - Framework - Nov 20, 2024

When you call GetOuter() inside AssetUserData::PostEditChangeOwner, the Outer that is returned, is marked as "Trash". This is because the object is constructed again when an AssetUserData is added. ...

Scene Depth appears to return zero on iOS

UE - Platform - Mobile - Feb 13, 2017

Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...