If exiting the editor before the EditorUtilityTask completes, it crashes. It will not crash if canceling the UtilityTask and then exit the editor. The following implementation does not allow destruc ...
When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...
Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...
There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...
System successfully compiled with 16 warnings. /Engine/Generated/NiagaraEmitterInstance.ush:2732:250: note: variable 'OutMaterialMultiplier' is declared here void SolveDistanceSpringMaterial_Emitter ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
In 5.6, a handful of new entries in `FCustomizableObjectCustomVersion` were added, including `SetDisplayNamePropertyAsPinNameOfTableNodes`. Looking back at the history, `SetDisplayNamePropertyAsPinN ...